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With the arrival of summer and the school break, Chizuru, Kota, and the rest of their friends are lazily enjoying the warm weather. Chizuru flirts with Kota, Kota gets embarrassed, and Nozomu gets in the way. Tayura pines after Akane, Akane rebuffs Tayura, and a sexy good time ensues. The status quo isn't quite the same since the fox snared her prey, but the timeless boy-meets-girl tale lingers on.
The story revolves around Kakazu Kio, an ordinary high school freshman living in Okinawa. A girl with cat ears appears before him during a memorial service for one of his family ancestors. The girl calls herself Eris and claims she is an alien. Before long, fanatical alien worshipers and a mysterious government agency are in hot pursuit of Eris, but Kio's childhood friend Manami—who wants to follow in her father's footsteps in the CIA—captures Eris. Kio finds himself having to protect Eris from everyone.
Mars has been colonized and is a world where children have been replaced by robot servents known as 'dolls'. Layla is a skilled fighter with a tragic past who travels about the world. Her companions are Nei, a strange and unique doll with some unknown ties to Layla, and Speedy, who is a doll breeder. The founders of Mars see the trio as a threat to their world, and each time they attack Layla and Nei a bit more of their mysterious past and future is revealed.
In the medical profession, there is a name spoken in hushed tones, of an unlicensed genius physician who can save lives—for a price. His name is Black Jack, and he is a dashing, moody figure, caped in black, a Harlock of medicine, a man who lives by no rules other than his own—and the Hippocratic Oath. A man who would defy the will of God himself in the name of preserving life.
Manji is an amoral swordsman, who has been cursed with eternal life. He has grown tired of living with all the death he has created. He has no skills other then those of killing, thus he forms a plan to regain his mortality: he shall kill one hundred evil men for each good one he has killed. The old witch who afflicted Manji with immortality agrees to Manji's proposition and Manji is set on his path to kill one thousand evil men. On his journey he meets a young girl, Rin, who has her own vengeance to seek against the sword school whose members slaughtered Rin's family. Rin and Manji journey together, each hoping to find some kind of peace. In their way are many varied enemies. Rin and Manji are almost constantly under attack and must learn to live their lives, avoiding being consumed by revenge.
Kamikura Hiroki is an art student at the local school Nadesico Academy (High School and college level) whom intends to be an art teacher in the future. He is also the advisor to the high school arts society where his cousin, Housen Elis, attends. While Elis is a painter like Hiroki, Hiroki seems to have given up on his dreams and no longer paints. There appears to be some mysterious trauma in the both of their pasts which may have changed them. Meanwhile, the high school hires a new PE teacher, Kikyo Kiri. On the first day, she bumps into Hiroki and is stunned. Here is the boy she confessed to and he refused her...
Chihaya Ayase, a strong-willed and tomboyish girl, grows up under the shadow of her older sister. With no dreams of her own, she is contented with her share in life till she meets Arata Wataya. The quiet transfer student in her elementary class introduces her to competitive karuta, a physically and mentally demanding card game inspired by the classic Japanese anthology of Hundred Poets. Captivated by Arata's passion for the game and inspired by the possibility of becoming the best in Japan, Chihaya quickly falls in love with the world of karuta. Along with the prodigy Arata and her haughty but hard-working friend Taichi Mashima, she joins the local Shiranami Society. The trio spends their idyllic childhood days playing together, until circumstances split them up.
Now in high school, Chihaya has grown into a karuta freak. She aims to establish the Municipal Mizusawa High Competitive Karuta Club, setting her sights on the national championship at Omi Jingu. Reunited with the now indifferent Taichi, Chihaya's dream of establishing a karuta team is only one step away from becoming true: she must bring together members with a passion for the game that matches her own.
In the year 2071, humanity has colonized several of the planets and moons of the solar system leaving the now uninhabitable surface of planet Earth behind. The Inter Solar System Police attempts to keep peace in the galaxy, aided in part by outlaw bounty hunters, referred to as "Cowboys". The ragtag team aboard the spaceship Bebop are two such individuals.
Mellow and carefree Spike Spiegel is balanced by his boisterous, pragmatic partner Jet Black as the pair makes a living chasing bounties and collecting rewards. Thrown off course by the addition of new members that they meet in their travels—Ein, a genetically engineered, highly intelligent Welsh Corgi; femme fatale Faye Valentine, an enigmatic trickster with memory loss; and the strange computer whiz kid Edward Wong—the crew embarks on thrilling adventures that unravel each member's dark and mysterious past little by little.
Well-balanced with high density action and light-hearted comedy, Cowboy Bebop is a space Western classic and an homage to the smooth and improvised music it is named after.
It is the year 2808. Three convicts are recruited as members of the Cyber Police to keep major criminal activity in Oedo (formerly Tokyo) in check. In return, their life sentences will be reduced by a few years for every mission accomplished. However, to ensure that these convicts are doing their job, the police have secured special collars around their necks. If they attempt to remove their collars or fail to meet the time limit of their mission, the collars will self-destruct.