When his clan is wiped out by a beautiful demon, young Taikobo finds himself in charge of the mysterious Houshin Project. Its mission: find all immortals living in the human world and seal them away forever. But who do you trust—and whose side are you really on—when you've been trained to hunt demons by a demon?
This fender and genre-bending film takes us into the not-too-distant machine-driven future. Kokone should be diligently studying for her university entrance exams, but she just can't seem to stay awake. Aside from stealing precious study time, her napping is even more distracting, as it brings on strange dreams with warring machines that hint at family secrets that have been dormant for years. She can't ask her father, a hipster mechanic more talented and artful than his job requires, as he's always busy modifying motorcycles and cars in flights of fancy. What are these visions that lead Kokone at once closer to and farther away from her family? Like all the best anime, the film revels in multilayered fantasy to show how sometimes opposites—waking and dreaming, the past and the future—are far more intertwined than they appear.
Katsuhira Agata is a quiet and reserved teenage boy whose sense of pain has all but vanished. His friend, Chidori Takashiro, can only faintly remember the days before Katsuhira had undergone this profound change. Now, his muffled and complacent demeanor make Katsuhira a constant target for bullies, who exploit him for egregious sums of money. But their fists only just manage to make him blink, as even emotions are far from his grasp.
However, one day Katsuhira, Chidori, and four other teenagers are abducted and forced to join the Kizuna System as official "Kiznaivers." Those taking part are connected through pain: if one member is injured, the others will feel an equal amount of agony. These individuals must become the lab rats and scapegoats of an incomplete system designed with world peace in mind. With their fates literally intertwined, the Kiznaivers must expose their true selves to each other, or risk failing much more than just the Kizuna System.
With the arrival of summer and the school break, Chizuru, Kota, and the rest of their friends are lazily enjoying the warm weather. Chizuru flirts with Kota, Kota gets embarrassed, and Nozomu gets in the way. Tayura pines after Akane, Akane rebuffs Tayura, and a sexy good time ensues. The status quo isn't quite the same since the fox snared her prey, but the timeless boy-meets-girl tale lingers on.
The story is set in the distant future. The land is ruined, and humanity establishes the mobile fort city Plantation. Pilots produced inside Plantation live in Mistilteinn, also know as the "birdcage." Children live there knowing nothing of the outside world or the freedom of the sky. Their lives consist of battling to carry out missions. Their enemies are mysterious giant lifeforms known as Kyouryuu, and the children pilot robots called Franxx to face off against them. For the children, riding the Franxx proves their existence.
A boy named Hiro is called Code:016, and he was once known as a prodigy. However, he has fallen behind, and his existence seems unnecessary. Not piloting a Franxx is the same as ceasing to exist. One day, a mysterious girl known as "Zero Two" appears before him. Two horns grow out of her head.
In search of true love, Kanako Miyamae transfers to Ame no Kisaki Catholic school, inspired by how her parents fell in love with each other there. There is just one difference, though: because men make Kanako break into hives, she has actually come to the all-girls school to find a partner of the same sex.
When she meets the beautiful Mariya Shidou, Kanako believes she has found that special someone; however, there's more to Mariya than meets the eye—it turns out that Kanako's first love is actually a cross-dressing boy. Mariya threatens to expose Kanako's impure intentions unless she keeps his real gender a secret, and to make things worse, he also replaces her original roommate so that he can now keep a close eye on her.
Maria†Holic follows Kanako as she looks for love in all the wrong places and searches for the girl of her dreams—that is, if she can survive being Mariya's roommate!
Dreaming of a magical world every night, the young Toramizu Ginta yearns to be able to go there. With only his friend Koyuki believing in his dreams, Ginta remains positive despite the slander he receives from others over his dreams. But his wishes are answered, as one day a large door appears in front of Ginta, summoning him to the land of MAR Heaven. In this land, the weapons known as ARMS exist. While initially Ginta greatly enjoyed the discovery of this magical world, he soon learns of the terrible wars that have once plagued MAR Heaven and the upcoming war that may soon appear.
Kenka Banchou Otome - Girl Beats Boys, Hinako Nakayama has spent all of her life being raised in state-run orphanages, without ever knowing her family. As she's about to enter high school, Hinako is approached by Hikaru, a boy who claims to be her twin brother.
According to Hikaru, Hikaru and Hinako are the children of the head of the powerful Onigashima yakuza family, and Hikaru wants Hinako to switches places with him at Shishiku Academy, an all-boys school overrun with the nation's toughest delinquents. Can Hinako save her brother, find romance, and become the new boss of the school?
The world of the humans and the world of the demons (yōkai) have overlapped one another, leaving humans to walk the streets of life as they normally would, while demons walk, hidden from the naked eye, down the very same streets. A seemingly young woman named Yurine and her servant, the Karas (from the Japanese word for "Crow"), have long maintained order and balance between the overlapped worlds, ultimately keeping the demons from interrupting the lives of humans. However, humans have come to forget and jest at the existence of demons, and no longer understand the privilege it is to live without fear. Disgusted by this arrogance, an old Karas turns his back on the laws he had once upheld, and in his human form, named Eko, he creates an army of Mikura, or mechanized demons, to ready an attack on the human race.
A young man named Otoha inherits the powers of the Karas and takes his place at the side of Yurine, who claims that his soul called out for her while he lived the life of a human. They live in the world of the demons. It is now up to Otoha to prove himself as a Karas, and restore the balance that Eko threatens to upset.
Meanwhile, a superstitious police officer named Sagisaka and his rational new recruit, Kure, follow the trail of the murders dealt by Eko's Mikura, as well as the trail of a rogue Mikura named Nue. The prophecy unfolds from here into a grave revelation for all in the city.
Tensions are running high among the clans as the Green King begins making moves that threaten to drive the world into pandemonium. Following the death of the Gold King, the safety of the Dresden Slate, the source of power of the Kings, is under threat. Nagare Hisui, the sly and mysterious leader of the Green Clan Jungle, is determined to procure the powerful Slate by any means possible.
Standing directly in his way is Sceptre 4, the Blue Clan, headed by their unyielding King, Reisi Munakata. However, the grim sight of his crumbling Sword of Damocles leaves the stability of his clan and all of Japan in jeopardy. Meanwhile, still recovering from their tragic losses, Anna Kushina and her aggressive clan HOMRA find themselves caught up in the Green King’s games. Amidst the chaos, Kurou Yatogami and Neko are left vulnerable while their beloved friend, Yashiro Isana, the Silver King, remains missing.
K: Return of Kings tells the struggle of the remaining clans against the Green King’s formidable forces as one final king appears.
"Hey, you said you wanted a little sister, right?" First-year high school student, Toujo Basara, was suddenly asked by his father and fell into a state of panic. On top of that, the eccentric father told him he will be getting remarried.
He then departed overseas after bringing Basara two beautiful step-sisters. But Mio and Maria's true forms are actually the newbie Demon Lord and a succubus!?
In times of need, if you look in the right place, you just may see a strange telephone number scrawled in red. If you call this number, you will hear a young man introduce himself as the Yato God.
Yato is a minor deity and a self-proclaimed "Delivery God," who dreams of having millions of worshippers. Without a single shrine dedicated to his name, however, his goals are far from being realized. He spends his days doing odd jobs for five yen apiece, until his weapon partner becomes fed up with her useless master and deserts him.
Just as things seem to be looking grim for the god, his fortune changes when a middle school girl, Hiyori Iki, supposedly saves Yato from a car accident, taking the hit for him. Remarkably, she survives, but the event has caused her soul to become loose and hence able to leave her body. Hiyori demands that Yato return her to normal, but upon learning that he needs a new partner to do so, reluctantly agrees to help him find one. And with Hiyori's help, Yato's luck may finally be turning around.
Riki was a child when his parents died, leaving him hopeless and depressed. What saved him was a group of four kids calling themselves the Little Busters. They took Riki out and played with him during his time of need. He really enjoyed being together with them, and his grief gradually faded away. Now in his second year of high school they still hang out, fight and live together, and enjoy their school life.
"I've made up my mind! I'm going to steal that ship!"
All source of life originates from the Grand Lake.
At this very sacred lake, the battle between the Ades Federation and the Turan Kingdom has just begun. The Ades Federation, armed with massive battleships and its sights set on conquering the world, declares war on the Turan Kingdom. With the Federation's troops encroaching on their beloved country, Turan now lies on the brink of collapse. As this is happening, the princesses of Turan look on as a small vanship named Vespa cruises above their heads.
"We shall now commandeer your flagship and take her from this battlefield. The choice is yours. Die here, or survive with us Sky Pirates!"
The Vespa continues to weave through the barrage of bombs, while the fleets of the Federation close in on Turan.
What are the motives of Luscinia, the man leading the Ades Federation into the war? And what is the secret behind "Exile"?
Full of wonder and excitement, the Noah's Arc Circus troupe has captured audiences with their dazzling performances. Yet these fantastic acts don't come without a price. Children have mysteriously gone missing around London, correlating to that of the groups' movements. Unsettled by these kidnappings, Queen Victoria sends in her notorious guard dog, Ciel Phantomhive, and his ever-faithful demon butler, Sebastian Michaelis, on an undercover mission to find these missing children.
Trying to balance their new circus acts with their covert investigation under the big top, however, proves to be quite a challenge. With the other performers growing suspicious and the threat of the circus' mysterious benefactor looming overhead, what the two discover will shake Ciel to his very core.
The stage of Kuroshitsuji II opens on the life of Alois Trancy, the young heir to the Trancy earldom. Though he is privileged now, such was not always the case for the hot-tempered boy. Kidnapped and forced into slavery at a young age, he was eventually rescued and returned home, only to have his beloved father pass away soon after.
However, there are certain individuals who doubt Alois' story and legitimacy. And rightfully so, because things in the Trancy household are not as they appear, starting with Alois' black-clad butler with supernatural abilities, Claude Faustus. Who exactly is the mysterious Claude, and what connection does he have with Alois?
Amid the web of lies and deceit running rampant in the mansion, the bond between Alois and Claude will be tested as hell itself arrives at their doorstep.
Based on Iwaaki Hitoshi's science-fiction horror manga by the same name.
The 17-year-old Izumi Shinichi lives with his mother and father in a quiet neighborhood in Tokyo. One night, worm-like aliens called Parasytes invade Earth, taking over the brains of human hosts by entering through their ears or noses. One Parasyte attempts to crawl into Shinichi's ear while he sleeps, but fails since he is wearing headphones, and enters his body by burrowing into his arm instead, taking over his right hand and is named Migi.
Because Shinichi was able to prevent Migi from traveling further up into his brain, both beings retain their separate intellect and personality. As the duo encounter other Parasytes, they capitalize on their strange situation and gradually form a strong bond, working together to survive. This gives them an edge in battling other Parasytes, who frequently attack the pair upon realization that Shinichi's human brain is still intact. Shinichi feels compelled to fight other Parasytes, who devour humans as food, while enlisting Migi's help.
The plot of the series revolves around three youkai, Bem, Bera and Barro, who arrive at a large coastal city and come across an evil atmosphere, which was brought about by immoral behavior by humans and mischief caused by monsters and youkai. They therefore decide to stay in the city, fighting against other monsters and yōkai which attack humans, making a few friends in the way. Even though the three youkai are often abused by other human beings due to their appearance, they still strive in protecting the human populace of the city from other monsters, one day hoping to become human beings in return for their good actions.
The setting is a parallel world to Fate/stay night where the Greater Grail mysteriously disappeared from Fuyuki after the Third Holy Grail War. After many years of silence, around the same time as the Fifth Holy Grail War would have happened, the Yggdmillennia, a family of magi, openly declares their secession from the Mage's Association, and that they are in possession of the Grail. The Association dispatches fifty magi to retrieve it, and all but one are instantly slaughtered by a mysterious Servant. The one remaining manages to activate the reserve system of the Greater Grail, allowing for the summoning of fourteen Servants in total.
In the city of Trifas, two factions will fight for the control of the sacred relic, each of them possessing their own team of seven Servants : the Black Faction whose members are part of Yggdmillennia, protecting the Grail, and the Red Faction whose members were sent by the Mage's Association, trying to take the Grail back. For an event of this scale, the Grail itself summons its own Servant, the holy Ruler, to oversee the conflict.
This marks the start of the Great Holy Grail War.
The journey of Satoshi and his friends through the Kalos region continues! After Satoshi obtains his seventh gym badge, the group is moving toward the next town when Eureka discovers a mysterious Pokemon resting in her pochette. Soon given the name Puni-chan, it is one that even Satoshi and Serena's new Pokemon Zukan cannot identify. However, it quickly becomes apparent that Puni-chan is the target of a mysterious group clad in bright red suits known as Team Flare, aiming to capture the new Pokemon to further their agenda. But when Satoshi and the gang realize that the enigmatic organization has no intention of treating Puni-chan with any decency, they take a stand in opposition to Team Flare's plans, daring to fight back.
With Gojika's predictions looming above them, Satoshi aims for his final gym badge while Serena contests for her last Princess Key in order to be able to compete at the TriPokalon Master Class. But as Team Flare begins to move in search of the mysterious Z, the stories of Pokemon XY and Pokemon XY: Mega Evolution cross paths as Satoshi and his friends, along with Team Rocket, get caught up in a scheme that could put Kalos in great danger.
One day, Naho Takamiya receives a letter written to herself from ten years in the future. As Naho reads on, the letter recites the exact events of the day, including the transfer of a new student into her class named Kakeru Naruse.
The Naho from ten years later repeatedly states that she has many regrets, and she wants to fix these by making sure the Naho from the past can make the right decisions—especially regarding Kakeru. What's more shocking is that she discovers that ten years later, Kakeru will no longer be with them. Future Naho asks her to watch over him closely.
Harukaze Doremi considers herself to be the unluckiest girl in the world. Her parents are always fighting, her little sister makes fun of her, and her crush pines after another girl. If only Doremi could just wave a magic wand, she would have a much better life—or so she used to think.
After a mishap with a real witch, Doremi becomes an apprentice witch herself, and it turns out she's pretty horrible at that, too.
Now she and her two friends must study to become better at magic so they can become good witches. That is, if they can focus on their magic studies!
The three apprentices will need all the luck they can get if they want to pass the witch exams and become full-fledged witches. Only then will Doremi's debt to the witch Majorika will be repaid. Until then, Doremi will remain a useless little witch girl!
The story revolves around Haruka Nanase, a boy who has always loved to be immersed in water, and to swim in it. Before graduating from elementary school, he participated in a swimming tournament along with his fellow swimming club members, Makoto Tachibana, Nagisa Hazuki, and Rin Matsuoka. After achieving victory, each of the boys went their separate ways.
Time passed, and in the middle of their uneventful high school lives Rin appears and challenges Haruka to a match, showing Haruka his overwhelming power. Not wanting it to end like this, Haruka, gathers together Makoto and Nagisa once again and brings a new member named Rei Ryugazaki to create the Iwatobi High School Swimming Club in order to defeat Rin.
Max, Rex, and Zoe are three friends that are members of a group known as the D-Team. They just want to have fun and build their friendship, but that all changes when they find three fossil shaped items in the forest. Before they know it, the D-Team is thrust into a quest to save prehistoric dinosaurs, trapped as cards, from a mysterious time traveling organization known as The Alpha Gang. Whichever group can gather all the cards first will become the Dinosaur King.
Fudo Jun is a beautiful supermodel who is idolized by many. She also has a dark secret that not even she knows about at first, for within her veins run the genes that hold the next step in the evolution of mankind. The same blood as the beastlike superhumans that terrorize the city. Unlike the rest of them, though, Jun has managed to hold a tenuous grip onto her humanity, and she is recruited by the mysterious Asuka Ran, member of a secret organization within the government, aimed at controlling, if not eliminating, these berserk destroyers of mankind. Jun, as Devilman Lady, must now exterminate her own kind, but how much longer can she keep her sanity in a situation she never chose in the first place?
Aida Mana is a girl who is always eager to do things for the sake of others.
One day, when she was visiting the Clover Tower during her school's orientation program, an enemy who called themselves "Selfish" appeared suddenly, and tried to manipulate her inner heart! To fight this enemy, she borrowed power from a magical fairy Sharuru to transform into Pretty Cure!
To protect the peace of the world, other legendary Pretty Cure soon joined her in battle! A mysterious baby also appears, making each day a "Heartthrob" experience! The 4 Cures, always holding "love" in their hearts, are battling for the world's fate!
Once upon a time, there was a tragic war, in which the power of the devils was involved. After the war, the devils' power was banned and the world was restored to peace. Cecily Campbell is a knight, who has been looking for a blacksmith to repair her old sword given by her father. One day, she saw a man fighting with a ruffian who used the tabooed devil's power. The man defeated him with one blow of his weirdly shaped sword. The man turned out to be a blacksmith called Luke. The fateful encounter was the beginning of the adventure.
In the sky over Hakata city, fighter planes were flying and bombers are dropping bombs one after another. It became a sea of flames around Fukuoka Dome. At that time, a light appeared in the sky. In the shower of missiles, it intercepted enemy planes by its energy cannon. It was another “Ultimate Weapon”.
In the meantime, Chise was suffered from the fact that she’d been turned into a weapon against her will, and she was thinking about Shuji. However, the army continued sending her to the battle fields.
Whether another ultimate weapon is an enemy or a friend?
This OVA will reveal another truth that wasn’t described in TV series.
It's one thing to honor your ancestors and keep old traditions alive, but there IS such a thing as taking it to a ridiculous extreme. In Kawakami City, having a samurai ancestor and enormous 'fighting spirit' isn't just an interesting fact, it's a huge part of how you end up being ranked on the social totem pole. That, in turn, rolls over into the school curriculum. Fortunately, that's something the local kids like Yamato Naoe have learned to deal with by forming into small 'bands,' (that's the samurai type, NOT music). However, while the delicate sexual balance of Yamato's group seemed fine when there were three girls and four boys, the sudden addition of two MORE girls starts to send everything spinning out of control!
Uranohoshi Girls' High School, a private school in the seaside neighborhood of Uchiura at Numazu city, Shizuoka prefecture.
A small high school in a corner of Suruga Bay, it is home to nine teens, led by second-year student Chika Takami, driven by one seriously big dream: To become the next generation of bright, sparkling "school idols"!
As long as we don't give up, any dream can come true... All we have to do now is keep pushing hard for fame and glory!
Now their "School Idol Project" begins to make their dreams come true!
Millie Nocturne has one great goal in life: to be the best in the universe - at absolutely everything! But when she tries her hand at being the "best detective," she ends up an unwilling partner with two people who will change her life forever: Kane Blueriver, the psi-blade-wielding master of the starship Swordbreaker, and Canal, the smart-mouthed holographic image of the ship's computer.
Join this unlikely trio on their adventures as they hurtle through space facing off against intergalactic crime lords, rogue starships, and hijackers dressed as chickens... and that's just the tip of the asteroid!
Veteran gamer Shiroe and other players have been trapped in the world of the online game Elder Tales for six months. The once chaotic city of Akiba has regained its everyday hustle and bustle following the formation of the self-governing organization Round Table Meeting. The earthlings, who are originally from the game world, have gained the trust of Shiroe by waging a defensive war against the Goblins in Zantleaf Region. This has led Princess Rayneshia of the Cowen family, the highest-ranking Earthling Aristocrats, to live in Akiba.
It's almost winter and the Adventurers are thinking about what they're going to do and what their goals are in this other world. Will they remain in Akiba or go to the city of the West? Or will they travel to the land of the North or another faraway country? The opinions of the Adventurers begin to diverge. What adventures await the members of the Shiroe team in this second series of Log Horizon?
Touya Mochizuki was accidentally killed, and as an apology, God allows him to be reborn in a fantasy world and will grant him any one wish he desires. And so, Touya chooses to keep his smartphone in the next world. In his second chance at life, he befriends many important figures and comes across the world's secret. He inherits the legacy of an ancient civilization and travels around nonchalantly while possessing powers that rival this world's kings.
The story of Gundam Build Fighters Try is set 7 years after the end of the 1st series. Now Seiho Academy's Gunpla Battle Club has only one member, Hoshino Fumina, who is a third grade student in junior high. As the president of the club, she needs two more members to participate in the upcoming All-Japan Gunpla Battle Championships. One day she encounters a transfer student named Kamiki Sekai, who has traveled around for Kenpo training with his master. Then joining by a young Gunpla builder Kousaka Yuuma, their challenge to the Gunpla Battle begins....
Yuki Takeya loves her school so much that she does not want to ever leave! Megurigaoka Private High School is a unique and lively place where Yuki enjoys her carefree life as a third-year high school student and member of the School Living Club. The club, consisting of the president Yuuri Wakasa, the athletic Kurumi Ebisuzawa, the mature junior Miki Naoki, the supervising teacher Megumi Sakura, and the club dog Taroumaru, prides itself on making the most of life at school. However, this illusion of endless bliss is just a bubble waiting to be burst because Yuki is unable to perceive what is truly happening around her. In reality, all is not as it seems—the real purpose of the School Living Club is to escape from the shocking and disturbing truth: the girls are in the middle of a zombie apocalypse and have barricaded themselves inside the school as the sole survivors.
Based on the manga by Kaihou Norimitsu, Gakkougurashi! follows a group of girls who are forced to adapt to a post-apocalyptic life all by themselves. They have no means of contact with the outside world and are surrounded by hostile undead waiting to devour them. The girls must not only contend with the challenge of survival; they must also strive to maintain a false appearance of normality in Yuki's presence.
Winning the legendary characters "Kite" and "Black Rose" from an event held by the creators of the MMORPG "The World," Shugo and his twin sister Rena steps into "The World." Together they completed events and quests, along with their new friends Ouka, Mirelle, Hotaru, and Sanjuro. Soon after, mysterious monsters appeared, and death by these monsters caused players to slip into a coma in the real world. Only Shugo and Rena can solve this problem, but why are they being targeted, and what secrets is the game hiding?
Nobuaki Kanazawa, who transferred to a high school far away, is afraid of getting intimate with his new classmates because of the events that happened from his previous school. This led him to shut his heart. However, he starts to open up during the sports festival's class relay. He and all his classmates received an email from "Ousama." At first, his classmates didn’t take what they were told seriously, thinking it's just a joke, but Nobuaki, the only one who knows the real meaning of it, fights against the "death" game that will soon begin…
The rules of the Ousama Game are as follows:
1. All class members must participate.
2. The order sent by Ousama thru email must be followed within 24 hours.
3. A punishment will be given to those who don't follow the order.
4. Quitting the Ousama Game halfway is forbidden.
Hatori Chise is only 16, but she has lost far more than most. With neither family nor hope, it seems all doors are closed to her. But, a chance encounter began to turn the rusted wheels of fate. In her darkest hour, a mysterious magus appears before Chitose, offering a chance she couldn't turn down. This magus who seems closer to demon than human, will he bring her the light she desperately seeks, or drown her in ever deeper shadows?